News aggregator
Your Mac Questions Answered
Yesterday, we announced that Steam and all our Source engine games will be coming to the Mac. Sound too good to be true? Well, guess what: It is true! There are no catches! Sometimes life actually works like that. The bad news is that we've just truth bombed your hard-earned lie detector back to the stone age, and you'll probably lose all your money to the next international lottery scam that sneaks through your spam filter. Still, Steam on the Mac!
Dammit dammit dammit dammit!
We're plugging away at the Engineer update. He's an interesting class to work on, because he creates a larger footprint in the game than any other class. This means we have a lot of options to work with, and the resulting set of ideas is truly daunting. Since we've already built and playtested some things that haven't worked out (with no false modesty, I think we've mastered the art of rapidly making things that aren't fun), we thought it might be interesting to give you some of our failed experiments.
Propaganda Contest Runners-Up!
As the Administrator mentioned last week, we've sorted through the 11,000 submissions to the Propaganda contest and picked some of our favorites from the frankly jaw-dropping number of first-rate entries. Scroll and enjoy!
Cheaters, Winners and Busybodies
Firstly, as should come as no surprise to anyone, it is my sad duty to reprimand the various con artists and charlatans in our community who insist on making a mockery of the hard work of others by cheating to win. The following is a list of the top twenty kill counts of the recent Demo/Soldier competition:
Better Late Than Never
In the latest update, we've finally fixed the Double Crouch Jump buga longstanding issue involving Scout not being able to double crouch jump without looking like his legs are made of raw bacon strips held up in a wind tunnel:
Yo, a little help here?
Today we're unveiling the TF2 Contribution site. This nifty site will allow anyone who's made a custom piece of TF2 content to submit it to us, with a view to it appearing in-game. Many of you have been building fantastic TF2 work for a while now, and we wanted a way for you to get it in front of all TF2 players, and for everyone to see that you were the one that built it.
Erectin a dispenser
With the success of the AI systems of Left 4 Dead, we've been continuing to develop these technologies to create new kinds of game experiences. Team Fortress 2 is an excellent "sandbox" for explorations of this sort, and we've been quietly doing so for much of this last year. Some of the results of these explorations are TF "bots" — AI-driven player proxies with simulated humanlike senses, reaction times, and tactics. Although the TFBots are not yet complete, they play a pretty decent game of King of the Hill.
We thought you might enjoy testing your skill against these work-in-progress digital killing machines.
We thought you might enjoy testing your skill against these work-in-progress digital killing machines.
Update Update
We've got one more update to go out to our backend item system. After that, we'll be granting all the missing items that weren't granted properly when you finished achievements.
And the Winner is...
...the Soldier!
VI DAY!
Victory on the Internet Day has been declared! The war is over! Who won? We don't know! Yet!
Luckily, I, Robin Walker, was up all night building a kill-calculating machine for just such an eventuality. We turned it on, the building filled with smoke, and right now a fireman is yelling at me to leave the building with everyone else. I'll leave when they pry this tiny netbook out of my cold dead hands. Or when an angry fireman fireman-carries me out of the office, which is what is happening right now. Anyway, once all the firemen calm down, we'll announce the War results with today's huge update. To pass the time, go get yourself a fresh mouse and start reloading this page as fast as you possibly can.
Luckily, I, Robin Walker, was up all night building a kill-calculating machine for just such an eventuality. We turned it on, the building filled with smoke, and right now a fireman is yelling at me to leave the building with everyone else. I'll leave when they pry this tiny netbook out of my cold dead hands. Or when an angry fireman fireman-carries me out of the office, which is what is happening right now. Anyway, once all the firemen calm down, we'll announce the War results with today's huge update. To pass the time, go get yourself a fresh mouse and start reloading this page as fast as you possibly can.
Countdown: War ends in less than an hour
You heard right As of noon PST today, the Demoman/Soldier WAR! is over. The score is, as of this writing:
Demoman Killed: 6,323,921
Dead Soldiers: 6,298,465
It all comes down to this. I'd give you a motivational speech right now, but the time you wasted reading it would be less time you spent making a difference on the battlefield. Go ahead and break the bad news to your grandfather: YOU are officially now the greatest generation.
Demoman Killed: 6,323,921
Dead Soldiers: 6,298,465
It all comes down to this. I'd give you a motivational speech right now, but the time you wasted reading it would be less time you spent making a difference on the battlefield. Go ahead and break the bad news to your grandfather: YOU are officially now the greatest generation.
It's Close: 5,727,928 Soldiers, 5,742,720 Demos
Adding in the points awarded to our recent Propaganda Contest winners—60,000 frags added to the Killed Demomen score and 25,000 added to the Killed Soldier score—the war currently stands neck-and-neck at 5,727,928 Killed Soldiers to 5,742,720 Killed Demos. We need to stress to you that we have not gamed these numbers in any way: After a solid week of gut-grinding combat and an astonishing 11,470,648 total kills, the Demomen and Soldiers are separated by a mere 14,792 points.
The Big Red One
Soldiers continue to hold the lead in the war—but like an M&M lodged up their collective noses, the Demoman refuses to melt away quietly. In other M&M-Stuck-Up-Drew-Wolf's-Nose metaphor news, the Soldier's lead remains thin as a candy coating. In fact, judging from our most recent numbers (4923531 Soldiers killed to 5056134 Demomen killed), the Demo actually seems to be closing the gap as the War hurtles to a close.
Casualties of War
If there is a tragedy in war (besides all the killing), it is that there must be a loser. Currently, we all know who that loser is.
Weekend Update
The Soldier/Demo war has generated more email than any event in Team Fortress history. The number one question I'm being asked is "are you going to publish any new information over the weekend?" Absolutely we are. In fact, here's some news right now: As of THIS MOMENT, there is still an M&M lodged up TF artist Drew Wolf's nose. Drew's in the hospital, and the entire team's thoughts and prayers go out to that brave little peanut M&M. Well, have a great weekend everyone!
War, Day 2
A day later, the war rages on—the kill tally is, quite literally, in the millions, and the forums are alive with the sounds of people having good, friendly fun while hurling bitter, teary-eyed recrimination at one another.
The War Update
So: how is the War update different from our other class updates?
In many ways, it's not. Like any other class update, the War update will reveal three new weapons each for the Demoman and Soldier throughout the week, as well as some maps, achievements, and surprises, right up until the day of release, when everything we've been teasing goes live.
In many ways, it's not. Like any other class update, the War update will reveal three new weapons each for the Demoman and Soldier throughout the week, as well as some maps, achievements, and surprises, right up until the day of release, when everything we've been teasing goes live.